It comes down to Godot being Open Source. Why did you choose Godot for your project? Tomasz Chabora (KoBeWi) is making all the things work properly. Luckily, one of the core contributors of Godot Engine happened to end up in the same University and was persuaded to join the team. He published Grimind in his custom SDL-based engine and Clinically Dead using Urho3D. One of the successful conversions to Godot was Paweł Mogiła (szamq), the architect of Lumencraft. You might find something that resembles Lumencraft in there.Īs it happens, the 2Dynamic core team had to deal with me as their teacher at some point in their university life, with me preaching Godot at any opportunity. As of now, I have 40+ random free and open source games made in Godot, some can be found on itch.io and Global Game Jam. Luckily my students introduced me to Godot Engine and since 2014 it is my favorite tool. Since the path of a game developer is rarely straightforward, I ended up as an academic at the university doing PhD in skin cancer research, and as a part of not doing the PhD I started writing my own game engine. I used the most known game engines there were, and some of my obscure games were made in Pascal, and even Matlab. I have years of random experience in development with my first games made way back for Commodore 64. How did you discover Godot? When did you start using it? Do you have prior experience with other game engines? The game releases into Early Access on April 13th, 2022 for Windows, Linux, Steam Deck, and in the near future macOS. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Lumencraft is a top-down shooter with base-building elements where you’re a lonely little digger sent into bug infested underground caves. Introduce your project in a few sentences: description, supported platforms, release date, etc. We are a small team working on our first team project, Lumencraft, which is released as I’m writing this. My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. Introduce yourself (or your studio) in a few sentences. Welcome to another Godot showcase interview! This time, we interviewed Leszek Nowak from 2DynamicGames about their latest release Lumencraft.
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